Finding out information for this game is a little tricky. They have a main website but other than a promotional video and some pretty graphics, there isn't any information. Instead, you must go to Blade & Soul Dojo (B&SD) for the latest information and Blade & Soul Wiki that is in the process of updating to the current information. It can get a little confusing. In short: for the newest info, stick to the B&SD. Also, the game developers haven't released TOO much information on the game; we know races and classes and some other features, but that's about it. I understand the game is still in development-- it had its first closed beta testing in Korea from April to May-- so things are still new and not completely finished yet. I imagine by the time the game is ready to be released (I think it's 2012, if I'm not mistaken?) that there will be more information available.
Let's talk about who's in charge of the game. The publisher is NCSoft, which, for some, is a big friggin' deal. They've produced eye candy games such as Aion, Lineage, and Guild Wars. Let that sink in. For me, that means it'll hopefully be awesome. Aion and Lineage (II) are the only games of NCSoft that I'm familiar with, so my opinion on them is based on those two games. NCSoft's games tend to be really friggin' beautiful and have some interesting features, but they usually end up being either generic or repetitive within their own game world to really be worth playing. I hope Blade & Soul isn't like that, but I can't say for sure. Also, I don't know at this time if Blade & Soul will be pay-to-play or free-to-play. I imagine it's PTP, like other NCSoft games. If the content seems really awesome, I might actually want to pay monthly for this game. I like it that much.
The graphic design team is led by Hung-Tae Kim, who is probably known for his artwork in the Magna Carta series. I love Kim's art style; even though many of the women have rather large breasts and skimpy clothing, there is still a sense of beauty that makes me stop and stare for a moment before I find myself smiling. I love the way that Kim shades his artwork and overall, if you look at Blade and Soul, you can clearly tell that he has handled the art for the game in many aspects. Check out this video, one of the first promo vids for the game:
(Edit: I realized that I never discussed healing classes in this post, so here's a brief insert as to what they have to offer for healers.)
In terms of priest/healing class, from what I have seen, there isn't one, but I've heard that there are mechanics in the game that will allow players to heal themselves. I assume they mean potions and food type items, but I hope they eventually create either a healing class or a specialization within one of the existing classes that allows for healing. If they go with the latter, I imagine it would be the Force Master class, because they do magic-oriented, elemental style attacks, from what I've seen. I think, with the classes that have been released, I would probably play a Force Master, since it's the closest to a magic-caster in the traditional RPG sense and those are the classes I like to play. I would, however, still give the others a shot, particularly the Assassin and Kung-Fu Master. I don't think I care much for Destroyers, but meh, we'll see.
I'm sure as more information comes out, I'll want to gush more about Blade & Soul. For now, those are my thoughts regarding the game. I'll probably post more when things like beta testing come out, more information regarding professions, character customization, lore, etc. etc. come out. Y'know, the usual things I look for.
This is LMS, eagerly awaitin' this game.
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